Cyber Pigs part 2) Cybersense and NonsenseThis is the second part to "Privacy Playground", designed for ages 9-12. During this game the Cyber Pigs learn more important lessons about authenticating online information and observing online ettiquette rules. The Cyber Pigs also learn about how to distinguish between fact an dopinion and teaches them how to effectively recognise bias and harmful sterotyping in online content. I feel that the most important lesson learnt in this game is, "just because its on the internet doesn'tmean it is right".
Department of Education: Early Childhood Development *Forms and Templates
This website outlines all the "Forms and Templates". School may also wish to use these templates to develop their own "Acceptable Use Policies". Greg outlined the importance that all schools should read about and be familiar with all "Duty of Care" requirements. This is also for new and upcoming teachers such as ourselves to also becomefamiliar with as we will be required to know all our school standards, policies and procesdures.

http://www.enchantedlearning.com/crafts/Boxguitar.shtml
"Enchanted Learning" is a sight dedicated to thousands of crafts, games and other educational activities for teachers to use as a classroom reaource. This website is fantastic as there is an endless list of activities catered for any age and subject. I will deffinately be using this website as a teaching tool.
This website outlines all the "Forms and Templates". School may also wish to use these templates to develop their own "Acceptable Use Policies". Greg outlined the importance that all schools should read about and be familiar with all "Duty of Care" requirements. This is also for new and upcoming teachers such as ourselves to also becomefamiliar with as we will be required to know all our school standards, policies and procesdures.

http://www.enchantedlearning.com/crafts/Boxguitar.shtml"Enchanted Learning" is a sight dedicated to thousands of crafts, games and other educational activities for teachers to use as a classroom reaource. This website is fantastic as there is an endless list of activities catered for any age and subject. I will deffinately be using this website as a teaching tool.
Then example Greg presented to the class was an activity was called "Box Guitar". The materials were all things which could be found in the classroom or household such as: rubber bands, cardboard box, showbox or tissue box and paper towel tube. An fun and easy activity which gets children to develope their higher order thinking. Fantastic!
Cyber Pigs is a media awareness network for media and internet education resources. As a class we investigated a "Privacy Playground: The First Adventure of the Three Cyber Pigs". This is a game sparticularly designed for 8-10 year old children. In this game the Cyber Pigs play on their favourite website . During the game the encounter marketing ploys, spam and a close encounter with an angry wolf.
The purpose of this game is to teach children to spot online marketing strategies, protect their personal information and to teach them how to avoid online predators. The attached teachers guide outlines how to play the game, gives background information on the issues of online marketing, spam and childrens privacy and provides classroom games and activities. This type of education and awareness is imperative for todays school children and their teachers. This should be a mandatory part of any school curriculum.
The purpose of this game is to teach children to spot online marketing strategies, protect their personal information and to teach them how to avoid online predators. The attached teachers guide outlines how to play the game, gives background information on the issues of online marketing, spam and childrens privacy and provides classroom games and activities. This type of education and awareness is imperative for todays school children and their teachers. This should be a mandatory part of any school curriculum.
We also spoke at length about the dangers of cyberspace with children. In recent times we have seen (especially reported in the media) how children can become victims of "Cyber bullying". And, in extreme cyber bullying cases we have seen teenages take their own lives. Society is only now starting to see just how powerful the internet is, especially on children. The internet, although an extremely useful tool, can also be a dangerous one and therefore partents/guardians must monitor their childs use of the internet. I feel that cyber bullying is an extremely important topic both in and out of the classroom.

Today Greg presented the concepts of "Cutting and Pasting" images into our blogs. I found this very interesting as i did not previously know how to do this. The first couple of times were a bit "wobbly", but after you have followed the process a few times, one becomes more confident with this process.
What is QUIA about? This website helps educators to be able to teach more effectively by giving them the tools to create, customise and share learning activities. Furthermore, this website helps students learn more by effectively bringing together many resources of thousands teachers together in one place. I like to call is an education "super highway".

Below is a copy of the "Leap Frog" activity sheet, to record materials and findings/results.



Today Greg presented the concepts of "Cutting and Pasting" images into our blogs. I found this very interesting as i did not previously know how to do this. The first couple of times were a bit "wobbly", but after you have followed the process a few times, one becomes more confident with this process.
What is QUIA about? This website helps educators to be able to teach more effectively by giving them the tools to create, customise and share learning activities. Furthermore, this website helps students learn more by effectively bringing together many resources of thousands teachers together in one place. I like to call is an education "super highway".Below is a copy of the "Leap Frog" activity sheet, to record materials and findings/results.
Greg began today's class by getting all students to get into groups pf 3 and creating a frog that jumped using only specific allocated materials. These allocated materials included - glue, paper cardboard, an elastic band, sticky tape and a picture of a green frog on a piece of paper.
Greg gave us each a handout with a number of thought provoking headings( refer to above). We used this sheet to record what we found out about this experiment, how we got there and how many times it took us to create a relevant design that was successful in jumping. The headings included relevant areas of the design and creating process - Investigate/Design, produce, problem to be solved, resources and alanyse/evaluate. Greg used this to show us types of "warming up" activities and exercises a teacher would give to students' in order to teach them to think about processes in more depth.
Greg explained that the point of getting students' to record what they discoved throughout the design process and the exact steps that aided them in getting to the end product is that they could go back to their recordings and remember (doing) the process. From this concept children could make a poster of write a short story on how they worked through the task hurdles and put up in the classroom to share with their peers. Something that students' can be proud of, a problem they solved. It is an effective routine to get students' to carry out this format of problem solving each time this type of classroom activity is carried out. A great ongoing classroom activity could be that children could create a "Problem Solving" blog (exercise book), so that each time throughout the term that a problem solving activity was done, the children could use the handout (refer above) to record how they solved a problem.
Greg strongly advised that this type of classroom exercise be carried out on a daily basis, and i agree strongly. Ten to fifteen minutes would all you would need and it gets children to think systematically and creatively. Even if Science isn't timetables into the daily curriculum it is easy to integrate into other subject activities such as English. These types of exercises help children to develop their cognitive skills and can help children who find learning difficult and who may find it easier to "play games" (based activities), and may not even realise they are learning.
Teachers need to embrace and integrate technology in the classroom, use it as a tool to challenge bright students and excite and encourage struggling students.
During this activity the skills in which we used were writing, talking/communicating, hand and eye coordination by cutting and pasting and using our own problem solving skills. By teachers incorporating these activities into classroom exercises with technology children will further develop previously mentioned skills, allowing students' to carry them over to their other subject areas. The "Leap Frog" activity was fantastic as there was no right or wrong answer, as long as the frog jumps then it was "correct"! By carrying out activites on a daily or weekly basis, thsi evidently helps develop children's higher order thinking techniques.
During todays class Greg introduced us to a website called www.quia.com/web
This program can be used fro creating quiz's and other word/number activities that incredibly allows the used to obtain instant results for their attempts. This can be an effective teacher resource or children could also manipulte their own creations. (Alos,) this website allows the teacher to create whole class activities or to individual students on particular focus areas. The possibilities are endless. As you can imagine, quizes are on anything, for example - Geography. The teacher could create a quiz on capital cities.
The site also has an "activities" function where like the quiz, a teacher or student can set up games sucha s hangman, battleships and other word/number games to be incorporated into the class lesson. I think this is a brilliant learning resource and tool because it keeps children interested and incorporates fun into the learning environment. Like any great teaching resource/tool it can also be used for any teaching subject.
During today's claass Greg introduced us to the VELS ICT: Design, Creativity and Technology Standards. These standards stressed the importance of engagement in designing and creating for students and teachers. The standards also outlined the significance of the evaluating processes, products and technological systems, all the while using a range of matericals as a way of developing creativity and being innovative. It also outlined that within this particular area, creativity can be discribed as using imagination, lateral and critical thinking throughout the design and developmental process. VELS also stated that design is a vital process in transforming ideas into creative, practical thoughts and ideas.


No comments:
Post a Comment
Note: Only a member of this blog may post a comment.